AI Insights · Timothy · July 2025
Top 5 Card Battler Apps in Europe: Q2 2025 Performance
Explore the performance trends of the top card battler apps in Europe during Q2 2025, including Pokémon TCG Pocket and Hearthstone, with insights from Sensor Tower.
In the second quarter of 2025, the card battler genre in Europe saw significant activity across top-performing apps on the unified platform of iOS and Android. Here’s a closer look at the performance trends for the leading applications, based on data from Sensor Tower.
Pokémon TCG Pocket from The Pokemon Company experienced fluctuating weekly revenue, starting at around $4.9M and peaking at $5.8M by the end of April. Downloads showed a gradual decline from 215.7K to 143.8K over the quarter, while active users decreased from 5.1M to 3.5M.
WWE SuperCard - Wrestling Game maintained a steady revenue stream, with a peak of approximately $304K in late May. Weekly downloads hovered around 3K to 5K, and active users slightly decreased from 32.3K to 28.2K.
Hearthstone by Blizzard Entertainment showed variability in revenue, with a notable increase to $301K in late April and a resurgence to $295K by the quarter's end. Downloads remained relatively stable, averaging around 12K to 16K weekly, while active users saw a gradual decline from 388K to 322K.
Magic: The Gathering Arena from Wizards of the Coast experienced a significant revenue jump to $249K in mid-June. Downloads increased towards the end of the quarter, reaching up to 16K, and active users remained stable, fluctuating around 108K to 126K.
MARVEL SNAP by Second Dinner Studios saw its revenue peak at $210K in early June. Downloads varied between 5K and 10K weekly, while active users decreased from 322K to 236K.
These insights provide a snapshot of the dynamic landscape of card battler apps in Europe. For a deeper dive into the trends and data, visit Sensor Tower.